﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace Plateformeur.GameEntities
{
	public class Target: Engine.ControllerGameObject
	{
		protected static List<Target> sTargetList;

        public Target(Vector2 pDirection, float pSpeed, string pSpritePath, Vector2 pPositionInitiale, ContentManager pContent, Game pGame)
            : base(pDirection, pSpeed, pSpritePath, pPositionInitiale)
        {

        }

        public override void Update(GameTime pTime)
        {
        
            base.Update(pTime);
        }
	}
}
